Gamification
Educational Information Technology
Software Engineering
Business Process Engineering
Multi-method Simulation
The group's activity is based on three main areas of research:
- Process improvement
The research lines in Process Improvement aim to develop solutions supported by simulation software, machine learning, process automation and robotization, and big data analytics to improve and optimize different types of business processes. The team accumulates more than fifteen years of experience helping to optimize processes and decision-making based on simulation in contexts such as software development processes, information technology management (ITSM), usability engineering, user-centered systems and management, and automation of health processes.
- Educational Information Technology
The lines of research in Educational Information Technology developed by the team are multidisciplinary and aim to develop software technologies for improved learning and creative computing. The team's strengths are focused on the modeling and evaluation of learning processes using computer technologies, including the design and creation of interactive virtual and augmented reality scenarios and the improvement of learning analysis capabilities for computer-based assessment.
- Serious Games and Gamification
The lines of research in Serious Games and Gamification aim at the development of solutions supported by software technologies to improve people’s motivation and engagement. The group has developed different tools that allow gamifying any process supported by software technologies. These tools are in use by different organizations.